This is a very under appreciated aspect of storytelling in gaming, the ability for the world to continue turning without with main character. Most importantly, each story will continue even if you're not there. Each story has two endings, one with your intervention and one without it. The game featured multiple story threads all united by a single factor, all happening in concurrency. I think a very good example of storytelling that was enhanced by gaming is Majora's Mask. It's become very clear in recent years that games are a viable platform to tell a good story, but what can they offer that other media can't? In what situations is gaming the best choice for a storyteller? This seems like a good place to focus some discussion on that. The subject of gaming as a storytelling medium seems to be popping up frequently recently. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind
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